Total PolyCount: 11000
Max Texture Resolution: 512x512
Used Texture Maps: Diffuse, Emissive
Scene Lighting: Static Baked Lighting
A garage scene that I created as part of an art test for Axes in Motion. The test required the creation of a scene for a racing title where player vehicles would be placed as the player switches between or upgrades them.
Since it was for mobile, it was required that the scene was as optimized as possible for Unity URP, with a low polycount of a maximum 12000 polys and maximum texture resolution of 512x512, where only diffuse and emissive (if needed) could be used, with a single lightmap atlas for the whole scene being a maximum of 1024x1024.
It was a fun challenge that helped me learn Baked Environment Lighting in Substance that created this fake sense of detail in the diffuse textures, as well as in-engine baked lighting techniques and allowed me to test out what I could produce under such limited technical limitations. Due to the polycount requirement being so low, modelling the props was quite easy as they are all low poly. The majority of the detail needed to be in the textures themselves.