I'm a self taught 3D generalist with a Master's Degree in Game Design and Programming with Unreal Engine.
Freelance position for a startup indie mobile game studio with the title FreeXpace made in Unity.
My role involves the creation, documentation and implementation of Gameplay VFX, such as Player/NPC Weapons and Items, Environmental Effects, and Animated Material Shaders.
Freelance position for a startup indie mobile game studio with its first title OxySpace made in UE5, currently under Soft Launch.
My role involves the creation and implementation of 3D Assets, Rigging and Animation, Environment Lighting, Gameplay/Character VFX, Post-Process and Material Shader Scripting, as well as Asset Optimization.
Primarily developing 3D assets for the Mechwarrior 5 modding community. Anything from environment props to fully animated Mechs along side a dedicated team of 3D modellers and texture artists.
An example can be found here: https://www.artstation.com/artwork/2qnAqJ
And here: https://www.artstation.com/artwork/LeZbrv
A passion project position for development of community created mods for an established Indie VR Military Aircraft Simulator. My work involved the creation of vehicle decals, and fully functional in-game vehicles along side a team of passionate content creators.
And example of one such vehicle can be found here: https://www.artstation.com/artwork/mDP0Bd
The mod can be found and downloaded here: https://vtolvr-mods.com/mod/db22nbtx/
Said vehicle was also used as my final project submission for my Master's Degree in Game Design and Programming with Unreal Engine.
Temporary volunteer position for an Indie CGI project that was set in the SCP Foundation Universe.
Requested model was an MQ-9 Reaper Drone which can be found in my portfolio here: https://www.artstation.com/artwork/w6oRxg